Splashscreens / iOS UI Patterns (beta) →
Examples, examples, examples, … sorted by topic.
Kimmota: Upwardly Mobile: User Expectations with Mobile →
Kristina Bjoran from UX Booth posted some important and interesting stats about user expectations with mobile. Some notable highlights:
- Mobile is a critical part of overall brand experience
- Usability and experience are more important to mobile app users than brand name alone
- …
methodology - Big list of UX techniques - User Experience - Stack Exchange →
Use this; don’t make UI’s like Microsoft Bob
15 Tips to Help Designers Gain Stakeholder Buy-In | inspireUX - User Experience quotes and articles to inspire and connect the UX community →
Nice quick lesson on getting Stakeholders to agree to your design and get necessary feedback where necessary.
Also, nice blog to inspire people in the UX community. Just added this one to my links round-up.
Weekly User Testing: TiVo Did It, You Can, Too (Jakob Nielsen's Alertbox) →
Summary:
TiVo ran 12 user tests in 12 weeks while designing its new website. As TiVo’s experience shows, frequent and regular testing keeps the design usability focused.
Autodesign: "Die Opulenz in unseren Autos ist überzogen" | Auto | ZEIT ONLINE →
“Der Elektroantrieb eröffnet Autodesignern neue Spielräume. Was möglich wird und warum gerade Start-Ups profitieren könnten, sagt Design-Professor Fügener im Interview…”
Free Wireframing Kits, UI Design Kits, PDFs and Resources →
By Smashing Magazine
Das Gehirn ist nicht nur ein Gefäß, das gefüllt werden muss, sondern ein Feuer, dass gezündet werden will.
— Plutarch
adaptive path -- charmr: a design concept →
“Charmr is a design concept for diabetes management devices that combines a glucose pump and monitor for Type 1 diabetics.”
They created design principles:
“Wear it during sex. Make the product elegant, discreet, and comfortable.
…”